Currently, I am working full time as an XR Designer. But I am continually expanding and deepening my knowledge in order to create a diverse skill set that allows me to design and create fun, intriguing and beautiful interactive experiences.
On this site you'll find some examples of my projects, with discussion of my thought process from start to finish.
An example of different documented thought processes during my time as a professional designer for XR projects.
An ongoing hardware prototype. The Mic Cuff is a physical interface to your computer that wraps around your favorite microphone.
Monumoment is a virtual reality sound sculpture. A specialized granular sampler turns into a meditation on engagement with art.
For one hundred days in a row I made a creative coding program or patch that used a communication protocol. Mostly MIDI and OSC.
An interactive installation series. Grounded uses power jacks and plugs as a means of interaction and questioning.
A physical interface that takes the amplitude of an audio signal and uses that to brighten an edison bulb.
In collaboration with Jillian Barkley, I produced the sound design for her installation "Inflorescence".
A physical art installation that deconstructs and re-interprets the relationship with our cellphones.
A lighting system with paired software that leds musicians control LED lights in a cost effective, durable way.
A performance interface and instrument that meditates on a shared space and time.
A collaboration with artists experiencing immigration issues. "If you could perform inside of the Statue of Liberty, what would you say?