Resume

I have worked in a variety of positions in professional settings.

TRANSFR, XR Designer

February 2022 - Present

Designing VR educational simulations for job training and hands-on skills development. Currently working with Unity and in-house frameworks to create new VR simulations. Worked as XR Designer on over 20 currently released VR simulations (as of August 2023).

Collaborating with Instructional Designers to create designs and associated documentation for production of educational VR simulations.

Prototyping VR experiences, concepts, and interactions with ShapesXR VR prototyping tool.

Creating a variety of design artifacts to help teams conceive and codify VR interaction strategies: basic animations for UX conversations, VR ready 3D environments with notes and documentation, written summaries and step-by-step instructions for programming implementation, as well as countless images (screenshots of prototypes, diagrams, etc).

Created tutorials, video and documentation for in-house processes and tools. Was tasked to help develop new processes for VR tool use and on-board non-technical users live and via video tutorial.

Amston Pro Services, Unity Programmer

July 2020 - January 2022

Programmer and prototyper in Unity for a medical oriented educational app developed by Yale and funded by the NIH

Worked with back end engineer to implement a Unity front end for a REST API providing interactive content

Worked with an animator to implement animated illustrations inside Unity app, based off of user choices and information

NYU Interactive Telecommunications Program, Teacher

Spring 2021, Spring 2022

Taught “Fast Fun: Physical Controllers for Unity” at the graduate level twice, and guided students in the creation of game controllers for Unity applications

Leveraging simple circuits and easy communications protocols, students created multiple, effective prototypes for physical controllers

After a successful first class in 2021, was invited back in 2022 and asked to run an additional undergraduate version of this class called "Making Physical Game Interfaces"

Manhattan Community College, Teacher

Spring 2021, Fall 2021

Taught Multimedia Programming I (MMP210), level one course introducing students to Javascript using the p5js programming library

Multimedia Programming II (MMP310), level two course continuing with Javascript programming concepts using the p5js programming library

(NDA) Creative Technologist, Project Manager, R&D

Spring 2020

Creative technologist, consultant, project manager and R&D programmer for a yet to be announced location based, musical smartphone app experience

Consulted on early software, hardware, and artistic decisions, with a prototype for successful funding pitch written in Javascript

Project management for technical team to initiate project launch

Research and development prototype coded in Unity, using cross platform smartphone app to detect bluetooth beacons

NYU ITP, Resident Researcher

2018-2019

Personal research and development culminating in "Grounded", a piece shown at the Recent Possibilities show June 2019

Ran office hours and consulted with student body for technical and conceptual advisement

Assisted ITP teachers and faculty with classes

Ran workshops on repurposing discarded wires and cables, creating MIDI controllers

Publications

2018

Adjacent, June 2018. Wrote an article for ITP NYU's academic journal "Adjacent", found here:

"Awful VR and the Beauty of Premature Tech"

Shows

2018-2019

Recent Possibilities, Collab NYC June 2019. Presented "Grounded", a series of four interactive installations made using Arduino, Max MSP, and Processing.

Liminal Instruments, Whitebox NYC July 2018. Presented "monumoment", a virtual reality sound sculpture made with Unity and Oculus Rift.

Processing Community Day India

January 2019

Presented at Mumbai NMIMS School of Design for Processing Community Day

Presentation and workshop at Bangalore Srishti Institute of Art, Design and Technology

Discussed using p5js for musical performance and sound art, while introducing granular synthesis and Pauline Oliveros' "deep listening" concepts

C4Q

August 2018

Taught a workshop at Coalition for Queens (C4Q) on creating physical computing prototypes using MIDI

Developed a single session class about making Arduino boards into class compliant MIDI devices

Covered internal pullup resistors, Javascript MIDI libraries, and rapid prototyping ideation for physical computing concepts

Jillian Barkley; Inflorescence

July 2018

Sound Design in collaboration with Jillian Barkley for her installation "Inflorescence" at Lightbox Gallery

Produced a twenty minute soundscape that was looped in the gallery

Consists of synthesizers, found recordings of record static, and field recordings I made in Prospect Park

Manhattan Community College

Fall 2018

Adjunct Teacher for Manhattan Community College, Media Arts and Technology Department

Intro to Multimedia (MMP100) is an introductory course that exposes students to concepts of Digital Imaging, Animation and Video, Audio, Web Development, and Programming

Taught students Photoshop, Illustrator, After Effects, Audacity, HTML, CSS, and Javascript using p5.js library using a project based approach. >

NYU ITP

2016-2018

Graduated from New York University Tisch School of the Arts, with a MPS in the Interactive Telecommunications Program.

ITP is a multidisciplinary program that has been described as "the Center for the Recently Possible." There is a combination of hardware, software, art, design, and communications.

In my first year I have gained experience in my physical computing abilities, continued to learn new programming libraries and frameworks, and expanded my artistic practice in both theory and technicality.

Lisa Park

Programmer, Sound Designer June 2017 - July 2017
Creating of musical interface for proposed performance art concept using Max MSP
Ideation and technical consulting for optimization of time, money, and ease of use by end user
Implementation of MIDI and VST loading and management to achieve maximum flexibility, reliability and performance quality

Dot Dot Dash

Interactive Engineer November 2015 - April 2016
Programming interactive and generative experiences, installations and visuals for in-house development and with clients, including Doritos and Toyota
On site installation and logistics, including NFL Experience and SXSW Fader Fort
Pre-visualization simulation programming using Unity platform and Oculus Rift for projection work with Mountain Dew at Art Basel Miami
Development of prototypes involving not only software but also physical fabrication and digital hardware interaction via the Arduino platform
Visual programming and prototyping using TouchDesigner and Max/MSP
Participated in brainstorming sessions for interactive design concepts for clients

Creative Digital Production

2006-Present
Consulted with clients regarding interactive installation driven by a turntable using timecoded vinyl records to control light and sound
Consulted with clients on microcontroller choices and development for sound art production, creating physical prototypes using laser cutter and acrylic
Produced interactive lighting hardware via collaborative feedback and discussion for clients using Arduino microcontrollers, Max MSP and Pure Data
Research, consulting, prototyping and self-teaching a variety of programming languages and paradigms:
  • C# using Unity
  • Javascript using p5js, Tone.js
  • Java using Processing
  • Visual programming using Max MSP, Pure Data and Touch Designer environments
Audiovisual production, using a variety of Digital Audio Work- stations and digital non-linear video editors
Designed and coded websites using HTML, CSS, Javascript and Flash. Consultation and production on graphic design and logo design for a variety of clients and businesses for digital and print mediums, using the Adobe Suite

I have also freelanced and self taught many different technologies

Programming

C#, Unity
Javascript, p5.js, tone.js
Max MSP, Touch Designer, Pure Data
Java, Processing
HTML5, CSS, SASS, Bootstrap

Hardware Design

Arduino and related compatible microcontrollers
C Programming with Arduino IDE
Computer interface with Arduino and Max MSP/Pure Data

Audio/Visual Production

Audio DAWs: Ableton Live, FL Studio, Adobe Audition
Video Editing: Adobe Premier

Graphic Design and Layout

Adobe Photoshop, Illustrator, InDesign