New Topic: Event Scores

For my new topic in Temporary Expert, I’d like to investigate event scores. I had come into the class with this in mind, but my investigations into Junk DNA lead me into a shared territory. In the attempt to interrogate DNA (junk or otherwise), I wanted to sonify the data. However, this sonification is just a procedural mapping determined by the user. It is subjectively useful from moment to moment and user to user depending on intent. Same for designations of “junk”.

Creating this translation of nucleotides to notes is an act of translation, or “mapping”. The instructions for doing so could look like this:

For nucleotide G, play note G,
For nucleotide A, play note A,
For nucleotide T, 50% chance of playing note F vs. F (octave lower)
For nucleotide C, play note C (octave lower)

The writing of this instruction set could also be described as an event score. This was an approach used by George Brecht, Alison Knowles and others affiliated with the Fluxus movement of art that was pioneered in the 1960s.

It also reads a bit like pseudo-code that one might write out in preparation for creating a computer program. This winds up being true of many event scores because of their imperative sentence structure. Though not all even scores are written as concrete instructions. Some are intended to be interpreted by the performer, such as Brecht’s Three Yellow Events (1961):

1 yellow yellow yellow
2 yellow loud
3 red

However, even in these cases the intent was to think of this as a score for performance, even if subjective.

We can see artistic inspiration for creative coding in other places, as well. Sol LeWitt’s wall drawings have instructions for how they are drawn that reads extremely similar as something like a nicely conceived Processing sketch. Or, that is to say, the art actually is the instructions themselves. This allows them to live after LeWitt, while still being manifested in places like Dia Beacon.

My hopes for the rest of the semester is to learn about event scores and similar instructional based procedural art and re-approach them from the cultural vantage point of creative technologists. While procedural and generative approaches are not new in this field, I’m hoping that taking the ethos of play, irreverence, and public engagement of the Fluxus could provide a new methodology for my practice and perhaps inspire the practice of others.

Computers can faithfully interpret our commands (if we express them in a language they understand). However, my early readings on Fluxus talk of a kind of engagement with “the street”, and human to human connection. How do we bring this to tech art? How do we make meaningful events, even if they are events like onClick()?

Brecht’s Three Gap Events has inspired me lately:

What is the Three Gap Events of the 21st century?

I’ve managed to find a rather large Fluxus Event Score workbook pdf that will be of great use, and a good preliminary resource on Fluxus history from the MIT Press.

And perhaps a little motivation for myself:

Junk DNA: A Process

I’ll be posting my slide deck for my presentation later, but the bulk of my project is a ~10 minute piece of audio. Since I won’t be able to play the whole thing tomorrow, I’ll post it here for review.

And you can download the MP3 here.

I’m doing my best impression of a trendy podcast in order to get people excited about a potential way of sonifying data. In my research, I’ve seen some direct links between my topic and sonification (Dr.Ohno practiced this himself), but also some metaphorical ones.

I’ve mocked up a potential user interface for performing DNA music:

Originally, I was thinking about how to best create an instrument as a tool for performance. But I wasn’t really convinced that people would understand why they should use it at all. I wanted to play with an idea of a narrative (in podcast form) “instruction manual” that doesn’t teach you how to use an instrument, but motivates you as to why you should be excited about it.

I’ll be posting slides later today.

Junk DNA: The Campaign

I’ve gone down a little bit of a rabbit hole with my thinking about Junk DNA and analogies, metaphor, and communicating to the public. In talking with people about my topic, I’ve had to describe the rift between “pro junk” vs “anti junk” positions. Switching from an already complicated scientific phenomenon to a complicated philosophical conversation about “value” and how we determine it doesn’t lend itself to an “elevator pitch”-style, compact explanation.

So I tried to develop a higher level metaphor for the entire situation. We have a complicated, multi-faceted debate that can seamlessly morph between facts and science into value judgement and personal world views. And then back again. An argument where both sides are trying to advance a broader goal of the general good, but differ on terminology, rubrics, and what is really considered “good” in the first place.

Maybe I just have a bad case of 2017, but this reminded me of politics.

Continue reading “Junk DNA: The Campaign”

TempEx Junk DNA Notes: A Shakespearean Ferrari Factory

Initial research sources with quick take notes


“Junk or functional DNA? ENCODE and the function controversy”
Pierre-Luc Germain • Emanuele Ratti • Federico Boem
Source: Biology & Philosophy
Date: November 1, 2014

Linking here for documentation’s sake. Will remove link if this is somehow inappropriate or otherwise requested.

Quotes and impressions:

“and that selection is but a useful proxy for relevant functions, which might well be unsuitable to biomedical research.”
(emphasis mine) This is elaborated on at length in the article, but an interesting qualifier to note.

Continue reading “TempEx Junk DNA Notes: A Shakespearean Ferrari Factory”

Depiction of Space

For our depictions of space assignment, I used Google Blocks as my main tool. I have used Tilt Brush before, but was very interested in trying the block-centric/grid oriented opinions of Google Blocks.

Being able to manipulate the geometry was great, and there were a lot of practical structure building tools that I found myself wishing for while in Tilt Brush. Things that might be complicated to describe in words were intuitive to perform in the Oculus, and I’d be more than happy to return to Blocks as a content creation tool.

Part of the assignment is not giving away whose story we were tasked with interpreting, but I will include a link to the hosted Google Blocks VR at the bottom which will have the information included.

For now, here is some documentation of the piece:

 

And here is the hosted Blocks URL ***spoilers!*** this has the full info:

https://vr.google.com/objects/9mTGqmT2DN3

(This is another plus for Google Blocks, which I wound up sharing in the class Slack)

Presence Experiment

Jinhee and I did our “Creating Presence” experiment in Washington Square Park. We had both separately considered that sound was a good way to create presence (especially with a modest budget for time). After some discussion thought that sensory deprivation can help in boosting the sensitivity of other senses, and that this could be used as a tool in creating “presence” in a user.

“Close Your Eyes”

Using a headphone splitter, we were able to create a little guided audio tour using two headphones, two microphones (one for the speech, one for the listening to ambient noises), and the Zoom to record everything while also being the amplifier for the tour guide and tourist.

The idea was for the tour guide to give a “blind” audio tour of Washington Square Park. The tourist, closing their eyes and being lead by the tour guide, holds a shotgun mic in order to hear directionally around them.

The tour lasted approximately ten minutes. You are invited to close your eyes and listen to a short historical tour of Washington Square Park.

Direct download the mp3 here.